#pragma once

#include <d3d11.h>
#pragma comment(lib,"d3d11.lib")

struct clkTexture
{
	string m_path;
	D3D11_TEXTURE2D_DESC m_info;
	ID3D11ShaderResourceView* m_texture;
	ID3D11Buffer* m_indexBuffer;
	ID3D11Buffer* m_vertexBuffer;
};